Computer Graphics Market - Forecast(2024 - 2030)

Report Code: ITR 15575 Report Format: PDF + Excel

Computer Graphics Market Overview:

Computer Graphics Market size is estimated to reach US$52.6 billion by 2030, growing at a CAGR of 5.7% during the forecast period 2024-2030. Advancement in the Entertainment Industry and Increasing need for Graphics Software are expected to propel the growth of Computer Graphics Market. Additionally, AI and machine learning technologies are increasingly being integrated into computer graphics workflows, offering new opportunities for automation, optimization, and creative enhancement. AI-powered tools can assist with tasks such as image upscaling, denoising, content generation, and character animation. Virtual production techniques, often associated with the film and entertainment industries, are increasingly being adopted across various sectors, including advertising, education, and architecture. By combining virtual and physical environments, XR technologies facilitate immersive experiences and interactive storytelling, allowing users to explore digital worlds and interact with virtual objects in real-time. From pre-visualization and set design to live performances and interactive installations, virtual production and XR technologies are driving innovation and transforming the way content is produced, consumed, and experienced across industries.

Market Snapshot: 

 

Computer Graphics Market - Report Coverage:

The “Computer Graphics Market Report - Forecast (2024-2030)” by IndustryARC, covers an in-depth analysis of the following segments in the Computer Graphics Market.
 

 

Attribute Segment

By Software

  • CAD/CAM

  • Visualization/Simulation

  • Digital Video

  • Imaging

  • Modeling/Animation

  • Others

By Services

  • Consulting

  • Training & Support

  • Integration

By Industry Vertical

  • Gaming

  • Advertising & Marketing

  • Education & Training

  • Aerospace & Defense

  • Automobile

  • Entertainment & Media

  • Healthcare

  • Architecture, Engineering & Construction

  • Others

By End-Users

  • Small & Medium Businesses (SMBs)

  • Enterprises

By Geography 

  • North America (U.S., Canada and Mexico)

  • Europe (Germany, France, UK, Italy, Spain, Netherlands and Rest of Europe), 

  • Asia-Pacific (China, Japan, South Korea, India, Australia & New Zealand and Rest of Asia-Pacific), 

  • South America (Brazil, Argentina, Chile, Colombia and Rest of South America)

  • Rest of the World (Middle East and Africa).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COVID-19 / Ukraine Crisis - Impact Analysis:  

The computer graphics market faced significant disruptions due to the COVID-19 pandemic, as lockdowns and restrictions imposed worldwide led to disruptions in production schedules, and project timelines. In the entertainment industry, film and television productions were halted or delayed, impacting the demand for visual effects and animation services. However, the shift towards remote work and virtual collaboration accelerated the adoption of cloud-based rendering services and collaboration tools, driving innovation in the computer graphics industry.
The conflict in Ukraine had a limited direct impact on the global computer graphics market, but it indirectly affected the industry through geopolitical tensions and disruptions. Ukraine serves as a key hub for outsourcing services, including software development and IT outsourcing, and the conflict have led to disruptions or relocations of some outsourcing operations. However, the long-term impact on the computer graphics market will depend on the resolution of the conflict and the stability of the region's political and economic situation.
 
Key Takeaways:
 
North America Dominated the Market
 
Geographically, in the Computer Graphics market share, the North America region is analyzed to hold a dominant market share of 41% in 2023, owing to the large local manufacturing industries and easy availability of hardware components at reduced costs in countries such as the US and Canada. Throughout the United States, the media and entertainment industry are growing increasingly due to increasing advances in the fields of film, television and advertisements, streaming content, music and audio recordings, broadcasting, radio, book publishing, video games and others. North America is seeing tremendous growth because it is a center for computer graphics design software and hardware component due to the involvement of a large number of Visual Effects (VFX) companies, this is expected to positively affect the global market of computer graphics. In addition, the U.S. is regarded as a prime location of production for a large number of media and entertainment companies.

Entertainment & Media is the fastest growing segment

In the Computer Graphics Market forecast, Entertainment & Media segment is estimated to grow with a CAGR of 7.8% during the forecast period. The growth of the computer graphics industry as animation is increasingly required for films, games and advertisement. Growing demand in entertainment industry for computer graphics is a major factor anticipated to drive market growth. Computer graphics are used to create 3D animation and 3D movies which also boost computer graphics demand and are expected to boost market growth. Growing demand for graphics software in business processes, rising mobile use and growing use of internet websites are also expected to fuel global market growth in the near future. Using computer-aided design to provide real-time animation for movies and gaming is accelerating the entertainment industry enormously. With the aid of computer graphics, the high-end gaming with impressive digital video is getting highly traction. The computer graphics market is driven by rising use of mobile devices and increasing exposure to software personalization and customization.

Animation to Hold Largest Market Share

According to the Computer Graphics Market analysis, the Animation is estimated to hold the largest market share of 55% in 2023, driven by the need for greater control, security, and customization among enterprises. The invention of computer graphics helps consumers to create animated movies and games with special effects and scenes that are attracting the attention of massive customers. Animation segment development is also leading to the growth of the entertainment and media sector, owing to the increasing need for attractive animated scenes in games and films. Animation is one of the most efficient tools to use on your web site. Animation's skillful use on your website or blog will help boost your targeted traffic in ways that ordinary text-based content can't do to you. Such characters are expected to fuel animation market growth and therefore eventually computer graphics market growth.

Advancement in the Entertainment Industry

The growing impact toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are widely leading to entertainment industry advancement. The introduction of digital technologies has changed the way people interpret the pictures and videos. New innovations are being implemented to captivate customers and create innovative user experiences in which consumers engage with brands in unique and engaging ways. Such substantial factors push the demand for computer graphics and will help to boost the market growth. In May 2022, three new Radeon RX 6000 Series graphics cards from AMD were launched, along with the first games that would support AMD FidelityFX Super Resolution 2.0. In comparison to previous-generation products, these three revised versions offered faster game clocks, faster GDDR6 memory, and improved software and firmware. They also provided remarkable performance-per-watt based on AMD RDNATM 2 technology. Thus, due to the growing use of computer graphics in the entertainment sector, the market for computer graphics is anticipated to expand.
 
Increasing need for Graphics Software
Computer graphics software such as computer assisted design (CAD) is considered to be the most essential software used in various applications from animation to architecture, image processing, and so on. CAD is also commonly used for construction design, space crafts, cars, textile machines, computer hardware, watercraft etc. CADs are gaining immense popularity and are commonly used for real-time animation by using the wire type to display animated designs on a video monitor to check vehicle output or another device. In addition, the use of visualization tools by scientists, engineers, medical professionals, business analyzers and other to analyze vast quantities of knowledge from certain systems, numerical simulations, satellite cameras and other sources drives the computer graphics market. In January 2024, Foundry launches Flix 7.0, a major update to its pre-production software that helps studios develop iconic stories by managing editorial round-tripping, storyboard revisions, file versioning, and more.

Rising Price of the Computer Graphics Software

Computer graphics effects require a hardware and software of their own. Replacing old hardware and software processes with 3D hardware and software is costly, which can hinder global computer graphics market growth. As demand for real-time animation and more enhanced video and images in the entertainment and media industry is increasing, subscription prices are increasing. Computer graphics market is hindered by the increasing cost of advanced technologies for providing more visual effects to the video. From an article in 2023, The cost to develop and maintain the software can be extraordinarily high. Nvidia makes most of the GPUs for the AI industry, and its primary data center workhorse chip costs $10,000. Analysts and technologists estimate that the critical process of training a large language model such as GPT-3 could cost over $4 million. High software costs may deter potential users from adopting or upgrading to the latest versions of graphics software, leading to slower adoption rates and longer product life cycles.
For More Details on This Report - Request for Sample
Key Market Players: 
Product/Service launches, approvals, patents and events, acquisitions, partnerships and collaborations are key strategies adopted by players in the Computer Graphics Market. The top 10 companies in this industry are listed below:
  1. Autodesk, Inc.
  2. Adobe Inc.
  3. NVIDIA Corporation
  4. Dassault Systèmes SE
  5. The Foundry Visionmongers
  6. Advanced Micro Devices (AMD), Inc.
  7. Intel Corporation
  8. Siemens PLM Software
  9. ARM, Ltd.
  10. Oracle PLM

Scope of Report: 

Report Metric  Details 

Base Year Considered

2023

Forecast Period

2024–2030

CAGR

5.7%

Market Size in 2030

$52.6 billion

Segments Covered

Software, Services, Industry Vertical, End-Users

Geographies Covered

North America (U.S., Canada and Mexico), Europe (Germany, France, UK, Italy, Spain, Netherlands and Rest of Europe), Asia-Pacific (China, Japan, South Korea, India, Australia & New Zealand and Rest of Asia-Pacific), South America (Brazil, Argentina, Colombia and Rest of South America), Rest of the World (Middle East and Africa).

Key Market Players

  1. Autodesk, Inc.

  2. Adobe Inc.

  3. NVIDIA Corporation

  4. Dassault Systèmes SE

  5. The Foundry Visionmongers

  6. Advanced Micro Devices (AMD), Inc.

  7. Intel Corporation

  8. Siemens PLM Software

  9. ARM, Ltd.

  10. Oracle PLM

For more Information and Communications Technology Market reports, please click here

 

1.Computer Graphics Market - Overview 
    1.1.Definitions and Scope 
2.Computer Graphics Market - Executive Summary 
3.Computer Graphics Market - Comparative Analysis 

    3.1.Company Benchmarking - Key Companies 
    3.2.Global Financial Analysis - Key Companies 
    3.3.Market Share Analysis - Key Companies 
    3.4.Patent Analysis 
    3.5.Pricing Analysis 
4.Computer Graphics Market - Start-up Companies Scenario 
    4.1.Key Start-up Company Analysis by 
        4.1.1.Investment 
        4.1.2.Revenue 
        4.1.3.Venture Capital and Funding Scenario 
5.Computer Graphics Market – Market Entry Scenario Premium 
    5.1.Regulatory Framework Overview 
    5.2.New Business and Ease of Doing Business Index 
    5.3.Case Studies of Successful Ventures 
6.Computer Graphics Market - Forces 
    6.1.Market Drivers 
    6.2.Market Constraints 
    6.3.Market Challenges 
    6.4.Porter's Five Force Model 
        6.4.1.Bargaining Power of Suppliers 
        6.4.2.Bargaining Powers of Customers 
        6.4.3.Threat of New Entrants 
        6.4.4.Rivalry Among Existing Players 
        6.4.5.Threat of Substitutes 
7.Computer Graphics Market – Strategic Analysis 
    7.1.Value Chain Analysis 
    7.2.Opportunities Analysis 
    7.3.Market Life Cycle 
8.Computer Graphics Market – By Software (Market Size – $Million/$Billion) 
    8.1.CAD/CAM 
    8.2.Visualization/Simulation 
    8.3.Digital Video 
    8.4.Imaging 
    8.5.Modeling/Animation 
    8.6.Others 
9.Computer Graphics Market – By Services (Market Size – $Million/$Billion)  
    9.1.Consulting 
    9.2.Training & Support 
    9.3.Integration 
10.Computer Graphics Market – By Industry Vertical (Market Size – $Million/$Billion)  
    10.1.Gaming 
    10.2.Advertising & Marketing 
    10.3.Education & Training 
    10.4.Aerospace & Defense 
    10.5.Automobile 
    10.6.Entertainment & Media 
    10.7.Healthcare 
    10.8.Architecture, Engineering & Construction     
    10.9.Others 
11.Computer Graphics Market – By End-Users (Market Size – $Million/$Billion)  
    11.1.Small & Medium Businesses (SMBs) 
    11.2.Enterprises 
12.Computer Graphics Market – By Geography (Market Size – $Million/$Billion)  
    12.1.North America 
        12.1.1.Canada 
        12.1.2.Mexico 
        12.1.3.U.S. 
    12.2.South America 
        12.2.1.Argentina 
        12.2.2.Brazil 
        12.2.3.Chile 
        12.2.4.Colombia 
        12.2.5.Rest of South America 
    12.3.Europe 
        12.3.1.France 
        12.3.2.Germany 
        12.3.3.Italy 
        12.3.4.Netherlands 
        12.3.5.Belgium 
        12.3.6.Spain 
        12.3.7.UK 
        12.3.8.Denmark 
        12.3.9.Rest of Europe 
    12.4.APAC 
        12.4.1.China 
        12.4.2.Japan 
        12.4.3.India 
        12.4.4.South Korea 
        12.4.5.Australia and New Zealand 
        12.4.6.Indonesia 
        12.4.7.Taiwan 
        12.4.8.Malaysia 
        12.4.9.Rest of APAC 
    12.5.RoW 
        12.5.1.Saudi Arabia 
        12.5.1.1.UAE 
        12.5.1.2.Israel 
        12.5.2.South Africa 
        12.5.2.1.Nigeria 
        12.5.2.2.Rest of Africa 
13.Computer Graphics Market – Entropy 
14.Computer Graphics Market – Industry/Segment Competition Landscape 

    14.1.Market Share Analysis 
        14.1.1.Market Share by Region – Key Companies 
        14.1.2.Market Share by Country – Key Companies 
    14.2.Competition Matrix 
    14.3.Best Practices for Companies 
15.Computer Graphics Market – Key Company List by Country Premium 
16.Computer Graphics Market - Company Analysis 

    16.1.Autodesk, Inc. 
    16.2.Adobe Inc. 
    16.3.NVIDIA Corporation 
    16.4.Dassault Systèmes SE 
    16.5.The Foundry Visionmongers 
    16.6.Advanced Micro Devices (AMD), Inc. 
    16.7.Intel Corporation 
    16.8.Siemens PLM Software 
    16.9.ARM, Ltd. 
    16.10.Oracle PLM 
"Financials to the Private Companies would be provided on best-effort basis." 
Connect with our experts to get customized reports that best suit your requirements. Our reports include global-level data, niche markets and competitive landscape. 

LIST OF TABLES

1.Global Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
1.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Global Industry Research
1.2 Visualization/Simulation Market 2023-2030 ($M) - Global Industry Research
1.3 Digital Video Market 2023-2030 ($M) - Global Industry Research
1.4 Imaging Market 2023-2030 ($M) - Global Industry Research
1.5 Modeling/Animation Market 2023-2030 ($M) - Global Industry Research
2.Global Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
2.1 Consulting Market 2023-2030 ($M) - Global Industry Research
2.2 Training & Support Market 2023-2030 ($M) - Global Industry Research
2.3 Integration Market 2023-2030 ($M) - Global Industry Research
3.Global Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
3.1 Small & Medium Businesses Market 2023-2030 ($M) - Global Industry Research
3.2 Enterprises Market 2023-2030 ($M) - Global Industry Research
4.Global Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
4.1 Aerospace & Defense Market 2023-2030 ($M) - Global Industry Research
4.2 Automobile Market 2023-2030 ($M) - Global Industry Research
4.3 Entertainment & Advertising Market 2023-2030 ($M) - Global Industry Research
4.4 Academia & Education Market 2023-2030 ($M) - Global Industry Research
4.5 Healthcare Market 2023-2030 ($M) - Global Industry Research
4.6 Manufacturing Market 2023-2030 ($M) - Global Industry Research
5.Global Computer Graphics Market Size & Forecast By Software Market 2023-2030 (Volume/Units)
5.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 (Volume/Units) - Global Industry Research
5.2 Visualization/Simulation Market 2023-2030 (Volume/Units) - Global Industry Research
5.3 Digital Video Market 2023-2030 (Volume/Units) - Global Industry Research
5.4 Imaging Market 2023-2030 (Volume/Units) - Global Industry Research
5.5 Modeling/Animation Market 2023-2030 (Volume/Units) - Global Industry Research
6.Global Computer Graphics Market Size & Forecast By Service Market 2023-2030 (Volume/Units)
6.1 Consulting Market 2023-2030 (Volume/Units) - Global Industry Research
6.2 Training & Support Market 2023-2030 (Volume/Units) - Global Industry Research
6.3 Integration Market 2023-2030 (Volume/Units) - Global Industry Research
7.Global Computer Graphics Market Size & Forecast By End User Market 2023-2030 (Volume/Units)
7.1 Small & Medium Businesses Market 2023-2030 (Volume/Units) - Global Industry Research
7.2 Enterprises Market 2023-2030 (Volume/Units) - Global Industry Research
8.Global Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 (Volume/Units)
8.1 Aerospace & Defense Market 2023-2030 (Volume/Units) - Global Industry Research
8.2 Automobile Market 2023-2030 (Volume/Units) - Global Industry Research
8.3 Entertainment & Advertising Market 2023-2030 (Volume/Units) - Global Industry Research
8.4 Academia & Education Market 2023-2030 (Volume/Units) - Global Industry Research
8.5 Healthcare Market 2023-2030 (Volume/Units) - Global Industry Research
8.6 Manufacturing Market 2023-2030 (Volume/Units) - Global Industry Research
9.North America Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
9.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Regional Industry Research
9.2 Visualization/Simulation Market 2023-2030 ($M) - Regional Industry Research
9.3 Digital Video Market 2023-2030 ($M) - Regional Industry Research
9.4 Imaging Market 2023-2030 ($M) - Regional Industry Research
9.5 Modeling/Animation Market 2023-2030 ($M) - Regional Industry Research
10.North America Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
10.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
10.2 Training & Support Market 2023-2030 ($M) - Regional Industry Research
10.3 Integration Market 2023-2030 ($M) - Regional Industry Research
11.North America Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
11.1 Small & Medium Businesses Market 2023-2030 ($M) - Regional Industry Research
11.2 Enterprises Market 2023-2030 ($M) - Regional Industry Research
12.North America Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
12.1 Aerospace & Defense Market 2023-2030 ($M) - Regional Industry Research
12.2 Automobile Market 2023-2030 ($M) - Regional Industry Research
12.3 Entertainment & Advertising Market 2023-2030 ($M) - Regional Industry Research
12.4 Academia & Education Market 2023-2030 ($M) - Regional Industry Research
12.5 Healthcare Market 2023-2030 ($M) - Regional Industry Research
12.6 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
13.South America Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
13.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Regional Industry Research
13.2 Visualization/Simulation Market 2023-2030 ($M) - Regional Industry Research
13.3 Digital Video Market 2023-2030 ($M) - Regional Industry Research
13.4 Imaging Market 2023-2030 ($M) - Regional Industry Research
13.5 Modeling/Animation Market 2023-2030 ($M) - Regional Industry Research
14.South America Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
14.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
14.2 Training & Support Market 2023-2030 ($M) - Regional Industry Research
14.3 Integration Market 2023-2030 ($M) - Regional Industry Research
15.South America Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
15.1 Small & Medium Businesses Market 2023-2030 ($M) - Regional Industry Research
15.2 Enterprises Market 2023-2030 ($M) - Regional Industry Research
16.South America Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
16.1 Aerospace & Defense Market 2023-2030 ($M) - Regional Industry Research
16.2 Automobile Market 2023-2030 ($M) - Regional Industry Research
16.3 Entertainment & Advertising Market 2023-2030 ($M) - Regional Industry Research
16.4 Academia & Education Market 2023-2030 ($M) - Regional Industry Research
16.5 Healthcare Market 2023-2030 ($M) - Regional Industry Research
16.6 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
17.Europe Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
17.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Regional Industry Research
17.2 Visualization/Simulation Market 2023-2030 ($M) - Regional Industry Research
17.3 Digital Video Market 2023-2030 ($M) - Regional Industry Research
17.4 Imaging Market 2023-2030 ($M) - Regional Industry Research
17.5 Modeling/Animation Market 2023-2030 ($M) - Regional Industry Research
18.Europe Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
18.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
18.2 Training & Support Market 2023-2030 ($M) - Regional Industry Research
18.3 Integration Market 2023-2030 ($M) - Regional Industry Research
19.Europe Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
19.1 Small & Medium Businesses Market 2023-2030 ($M) - Regional Industry Research
19.2 Enterprises Market 2023-2030 ($M) - Regional Industry Research
20.Europe Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
20.1 Aerospace & Defense Market 2023-2030 ($M) - Regional Industry Research
20.2 Automobile Market 2023-2030 ($M) - Regional Industry Research
20.3 Entertainment & Advertising Market 2023-2030 ($M) - Regional Industry Research
20.4 Academia & Education Market 2023-2030 ($M) - Regional Industry Research
20.5 Healthcare Market 2023-2030 ($M) - Regional Industry Research
20.6 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
21.APAC Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
21.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Regional Industry Research
21.2 Visualization/Simulation Market 2023-2030 ($M) - Regional Industry Research
21.3 Digital Video Market 2023-2030 ($M) - Regional Industry Research
21.4 Imaging Market 2023-2030 ($M) - Regional Industry Research
21.5 Modeling/Animation Market 2023-2030 ($M) - Regional Industry Research
22.APAC Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
22.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
22.2 Training & Support Market 2023-2030 ($M) - Regional Industry Research
22.3 Integration Market 2023-2030 ($M) - Regional Industry Research
23.APAC Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
23.1 Small & Medium Businesses Market 2023-2030 ($M) - Regional Industry Research
23.2 Enterprises Market 2023-2030 ($M) - Regional Industry Research
24.APAC Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
24.1 Aerospace & Defense Market 2023-2030 ($M) - Regional Industry Research
24.2 Automobile Market 2023-2030 ($M) - Regional Industry Research
24.3 Entertainment & Advertising Market 2023-2030 ($M) - Regional Industry Research
24.4 Academia & Education Market 2023-2030 ($M) - Regional Industry Research
24.5 Healthcare Market 2023-2030 ($M) - Regional Industry Research
24.6 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
25.MENA Computer Graphics Market Size & Forecast By Software Market 2023-2030 ($M)
25.1 Computer-Aided Design/Computer-Aided Manufacturing Market 2023-2030 ($M) - Regional Industry Research
25.2 Visualization/Simulation Market 2023-2030 ($M) - Regional Industry Research
25.3 Digital Video Market 2023-2030 ($M) - Regional Industry Research
25.4 Imaging Market 2023-2030 ($M) - Regional Industry Research
25.5 Modeling/Animation Market 2023-2030 ($M) - Regional Industry Research
26.MENA Computer Graphics Market Size & Forecast By Service Market 2023-2030 ($M)
26.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
26.2 Training & Support Market 2023-2030 ($M) - Regional Industry Research
26.3 Integration Market 2023-2030 ($M) - Regional Industry Research
27.MENA Computer Graphics Market Size & Forecast By End User Market 2023-2030 ($M)
27.1 Small & Medium Businesses Market 2023-2030 ($M) - Regional Industry Research
27.2 Enterprises Market 2023-2030 ($M) - Regional Industry Research
28.MENA Computer Graphics Market Size & Forecast By Vertical Market 2023-2030 ($M)
28.1 Aerospace & Defense Market 2023-2030 ($M) - Regional Industry Research
28.2 Automobile Market 2023-2030 ($M) - Regional Industry Research
28.3 Entertainment & Advertising Market 2023-2030 ($M) - Regional Industry Research
28.4 Academia & Education Market 2023-2030 ($M) - Regional Industry Research
28.5 Healthcare Market 2023-2030 ($M) - Regional Industry Research
28.6 Manufacturing Market 2023-2030 ($M) - Regional Industry Research

LIST OF FIGURES

1.US Computer Graphics Market Revenue, 2023-2030 ($M)
2.Canada Computer Graphics Market Revenue, 2023-2030 ($M)
3.Mexico Computer Graphics Market Revenue, 2023-2030 ($M)
4.Brazil Computer Graphics Market Revenue, 2023-2030 ($M)
5.Argentina Computer Graphics Market Revenue, 2023-2030 ($M)
6.Peru Computer Graphics Market Revenue, 2023-2030 ($M)
7.Colombia Computer Graphics Market Revenue, 2023-2030 ($M)
8.Chile Computer Graphics Market Revenue, 2023-2030 ($M)
9.Rest of South America Computer Graphics Market Revenue, 2023-2030 ($M)
10.UK Computer Graphics Market Revenue, 2023-2030 ($M)
11.Germany Computer Graphics Market Revenue, 2023-2030 ($M)
12.France Computer Graphics Market Revenue, 2023-2030 ($M)
13.Italy Computer Graphics Market Revenue, 2023-2030 ($M)
14.Spain Computer Graphics Market Revenue, 2023-2030 ($M)
15.Rest of Europe Computer Graphics Market Revenue, 2023-2030 ($M)
16.China Computer Graphics Market Revenue, 2023-2030 ($M)
17.India Computer Graphics Market Revenue, 2023-2030 ($M)
18.Japan Computer Graphics Market Revenue, 2023-2030 ($M)
19.South Korea Computer Graphics Market Revenue, 2023-2030 ($M)
20.South Africa Computer Graphics Market Revenue, 2023-2030 ($M)
21.North America Computer Graphics By Application
22.South America Computer Graphics By Application
23.Europe Computer Graphics By Application
24.APAC Computer Graphics By Application
25.MENA Computer Graphics By Application
26.Adobe Systems, Sales /Revenue, 2015-2018 ($Mn/$Bn)
27.Advanced Micro Devices, Sales /Revenue, 2015-2018 ($Mn/$Bn)
28.Autodesk, Sales /Revenue, 2015-2018 ($Mn/$Bn)
29.Dassault Systemes, Sales /Revenue, 2015-2018 ($Mn/$Bn)
30.Intel Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
31.Mentor Graphics, Sales /Revenue, 2015-2018 ($Mn/$Bn)
32.Microsoft, Sales /Revenue, 2015-2018 ($Mn/$Bn)
33.Nvidia, Sales /Revenue, 2015-2018 ($Mn/$Bn)
34.Siemens PLM Software, Sales /Revenue, 2015-2018 ($Mn/$Bn)
35.Sony, Sales /Revenue, 2015-2018 ($Mn/$Bn)

The Computer Graphics Market is projected to grow at a CAGR of 5.7% during the forecast period 2024-2030.

Global Computer Graphics Market size is estimated to be $36 billion in 2023 and is projected to reach $52.6 billion by 2030.

The leading players in the Computer Graphics Market are Autodesk, Inc., Adobe Inc., NVIDIA Corporation, Dassault Systèmes SE, The Foundry Visionmongers, and Others.

Artificial Intelligence (AI) in Graphic and Virtual Production and Extended Reality (XR) are the major trends in Computer Graphics Market.

Advancement in the Entertainment Industry and Increasing need for Graphics Software are expected to drive the growth of Computer Graphics Market. Virtual and Augmented Reality (VR/AR) Integration and Real-time Rendering for Interactive Experiences to create growth opportunities in the market.