Overview
3D Animation Market is forecast to reach $23.48 billion
by 2025, at a CAGR of 11.28% during the forecast period from 2020-2025. Growing
adoption of VFX in movies and increasing adoption of smart devices considerably for advance 3D
supporting mobile games and application offering superior user experience to
commercial users spurs the demand for the market. 3D animation offers real-time behavior
and enables viewers to feel the experience and visual effects when they are
playing mobile games and applications. It supports full movie video technique
which helps to display action in and helps in exploration of virtual worlds by
more realistic graphics and representation in mobile games and movies. Several companies are adopting these technologies to
improve the user experience. For instance
studios such as Walt Disney, Pixar have adopting 3D Animation software and
technologies such as 3D modelling, 3D rendering software, 3D architectural
visualiation and special effects to create movies. Similarly, Gaming platforms
such as Sony PlayStation, Microsoft Xbox, and Nintendo leverage the 3D
animation and motion capture animation technology for producing gaming
environments which digitally creates the photo-realistic animation of the
users’ movements. These technologies will accelerate the demand for 3D
animation market. The report covers 3D Animation Market size by technology and Verticle, 3D Animation Market share by top 5 companies and also the market share by start-ups during the forecast period.
Report Coverage
The report: “3D Animation Market Report – Forecast (2020-2025)”, by IndustryARC, covers an in-depth analysis of the following segments of the 3D Animation Market.
Key Takeaways
- Visual effects segment is anticipated to grow at the highest CAGR in the forecast period owing to emerging trend of subcontracting the development of visual effects to emerging economies bodies.
- On-demand segment is expected to witness a highest CAGR of 12.2% in the forecast period as the adoption of on-demand deployment helps reduce infrastructure costs and saves time.
- North America dominated the regional market with a market share of 43.5% in 2018 and anticipated to retain its leading position over the forecast period.
- Major Key players operating in the mobile wallet market include Adobe Systems Inc. Autodesk Inc., Autodessys, Corel Corporation, Maxon Computer, Newtek Inc., Nvidia Corporation, Pixologic Inc., Sidefx Software, and The Foundry Visionmongers Ltd among others.
Technology - Segment Analysis
Visual effects segment is
anticipated to grow at the highest CAGR of 12.9% in the forecast period owing to emerging trend of
subcontracting the development of visual effects and computer-generated imagery
(CGI) techniques to emerging economies bodies well for the regional markets in
developing nations. However, governments of developed nations, such as Canada
and U.K., are trying to counter the trend by providing grants, subsidies, and
tax rebates and encouraging the development of visual effects within the
country. For instance, the Canadian government has awarded $489.26 thousand in
repayable contributions to L’Atelier Animation, Luckyhammers Entertainment and
Tonic DNA to support the rapidly growing animation and media industries in
Montreal. These kind of contribution and support will enhance the growth of
visual effects segment there by creating opportunities for 3D animation market.
Deployment - Segment Analysis
On-demand segment is expected to witness a highest
CAGR of 11.7% in the forecast period as the adoption of On-demand deployment
helps reduce infrastructure costs and saves time. It envisages hosting the
animation software on the vendor’s server and accessing it via the web
browsers. According to a
recent study by International Data Corporation, by 2019, the yearly expenditure
on public cloud services
is expected to grow by
19.4% to reach $141bn, so increasing preferences
towards cloud services is also enhancing the demand for on-demand deployment
there by creating opportunities for 3D animation market.
Geography - Segment Analysis
In 2018, North America dominated the 3D
animation market share by 43.5% and anticipated to retain its leading position
over the forecast period. The economy of North
America is majorly influenced by the countries such as the U.S. and Canada. In
these countries, presence of major players in 3D technology such as Adobe,
Autodesk Inc., and growing demand for 3D animation in movies in U.S. and Canada is expected to drive the 3D animation market in this
region. For instance movies like toy story 3 has spent $200M for 3D animation
and VFX. Similarly, Hollywood spend 60% of the budget on VFX. On the other hand, online gaming has been rather influential in driving the market in this
region wherein 3D animation and VFX play a crucial role in game designing. Over
the years, online gaming has become graphically more intricate and impressive,
thanks to the superior quality of animation and gameplay variety. Realizing the
growing scope of gaming in the entertainment industry, in November 2018, Walt
Disney entered into a game development partnership with Jam City to develop new
games based on various elements from Disney’s Walt Disney Animation Studio and
Pixar brands. 3D animation is widely used in game development which is expected
to find enormous demand during the forecast period.
Drivers –3D Animation Market
- Emergence of virtual reality and artificial technologies are major opportunities in the 3D animation market
The entertainment and media industry has been raising
high demand for 3D animation with increased adoption in the recent years.
Besides improved adoption of 3D animation and visual effects, the industry has
been pushing the global market based on other important factors. The world 3D
animation market could be boosted by the advent of AI, VR and AR. Artificial
Intelligence (AI) and natural language processing with cognitive modeling
approach is used by 3D animators to augment and virtualize the animation process
for controlling the simulation and user experience in the 3D games. On the
other hand, rising interest in watching animated movies in virtual reality is
predicted to set the tone for valuable growth of the market.
- Growing adoption of Visual effects in movies
The growing
adoption of visual effects in movies is one of the major driver for 3D
animation market. VFX in movies are growing rapidly, for instance in 70% of the
Hollywood movie budget is been allocated to visual effects and rising interest
towards VFX in game development is also major factor which creating
opportunities for market growth. For instance Walt Disney has partnered with
gaming company to develop games with high visual effects. These kind of
developments will accelerate the growth of market.
Challenges – 3D Animation Market
- Piracy and price sensitivity for 3D Animation to See Downfall
The animation industry continues to be
exposed to corruption and piracy risks. The software installation of companies
is targeted and pirated copies are sold in the market. Consequently, the
industry suffers huge financial losses. On the other
hand high price sensitivity to adopt this technology is the major which hamper
the market. For instance the cost required to adopt this technology for one
minute video costs around $7000 to $8000. Similarly, cost
required to adopt 3D technology to develop a game is very high. These
conditions will restrain the 3D animation market size in forecast period.
Market Landscape
Partnership, acquisitions and
technology launches are key strategies adopted by players in the 3D animation
software Market. In 2018, the market of 3d animation industry outlook has been
consolidated by the top five players accounting for 55% of the market share. 3D animation top 10 companies include Adobe Systems Inc. Autodesk Inc., Autodessys, Corel
Corporation, Maxon Computer, Newtek Inc., Nvidia Corporation, Pixologic Inc.,
Sidefx Software, and The Foundry Visionmongers Ltd among others.
Acquisitions/Technology Launches
- In January 2019, Goggle LLC partnered with Sony pictures image work to launch openCue, an open source render manager and this will allow Google to enhance its rendering process.
- In January 2019, Adobe Systems Inc. acquired French company allegorithmic maker of substance, the industry standard foe 3D textures and material creation in games and video post-production. This acquisition allow the former to enhance the capabilities of its production and empower video game creators and VFX creators.
- In January 2019, NVIDIA Corporation partnered with Autodesk to bring 3D animation 6k video editing to laptops. This companies together provide GPU-accelerated ray tracing with Maya, Autodesk to increase the performance speed in laptops compared to desktop PCs.
LIST OF TABLES
1.Global 3D Animation Market Analysis By Technology Market 2023-2030 ($M)1.1 3D Modeling Market 2023-2030 ($M) - Global Industry Research
1.2 Motion Graphics Market 2023-2030 ($M) - Global Industry Research
1.3 3D Rendering Market 2023-2030 ($M) - Global Industry Research
1.4 Visual Effects Market 2023-2030 ($M) - Global Industry Research
2.Global 3D Animation Market Analysis By Service Market 2023-2030 ($M)
2.1 Consulting Market 2023-2030 ($M) - Global Industry Research
2.2 Support & Maintenance Market 2023-2030 ($M) - Global Industry Research
2.3 Integration & Deployment Market 2023-2030 ($M) - Global Industry Research
2.4 Education & Training Market 2023-2030 ($M) - Global Industry Research
3.Global 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
3.1 On-Premises Market 2023-2030 ($M) - Global Industry Research
3.2 On-Demand Market 2023-2030 ($M) - Global Industry Research
4.Global 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
4.1 Media & Entertainment Market 2023-2030 ($M) - Global Industry Research
4.2 Construction & Architecture Market 2023-2030 ($M) - Global Industry Research
4.3 Education & Academia Market 2023-2030 ($M) - Global Industry Research
4.4 Manufacturing Market 2023-2030 ($M) - Global Industry Research
4.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Global Industry Research
5.Global 3D Animation Market Analysis By Technology Market 2023-2030 (Volume/Units)
5.1 3D Modeling Market 2023-2030 (Volume/Units) - Global Industry Research
5.2 Motion Graphics Market 2023-2030 (Volume/Units) - Global Industry Research
5.3 3D Rendering Market 2023-2030 (Volume/Units) - Global Industry Research
5.4 Visual Effects Market 2023-2030 (Volume/Units) - Global Industry Research
6.Global 3D Animation Market Analysis By Service Market 2023-2030 (Volume/Units)
6.1 Consulting Market 2023-2030 (Volume/Units) - Global Industry Research
6.2 Support & Maintenance Market 2023-2030 (Volume/Units) - Global Industry Research
6.3 Integration & Deployment Market 2023-2030 (Volume/Units) - Global Industry Research
6.4 Education & Training Market 2023-2030 (Volume/Units) - Global Industry Research
7.Global 3D Animation Market Analysis By Deployment Market 2023-2030 (Volume/Units)
7.1 On-Premises Market 2023-2030 (Volume/Units) - Global Industry Research
7.2 On-Demand Market 2023-2030 (Volume/Units) - Global Industry Research
8.Global 3D Animation Market Analysis By Vertical Market 2023-2030 (Volume/Units)
8.1 Media & Entertainment Market 2023-2030 (Volume/Units) - Global Industry Research
8.2 Construction & Architecture Market 2023-2030 (Volume/Units) - Global Industry Research
8.3 Education & Academia Market 2023-2030 (Volume/Units) - Global Industry Research
8.4 Manufacturing Market 2023-2030 (Volume/Units) - Global Industry Research
8.5 Healthcare & Life Sciences Market 2023-2030 (Volume/Units) - Global Industry Research
9.North America 3D Animation Market Analysis By Technology Market 2023-2030 ($M)
9.1 3D Modeling Market 2023-2030 ($M) - Regional Industry Research
9.2 Motion Graphics Market 2023-2030 ($M) - Regional Industry Research
9.3 3D Rendering Market 2023-2030 ($M) - Regional Industry Research
9.4 Visual Effects Market 2023-2030 ($M) - Regional Industry Research
10.North America 3D Animation Market Analysis By Service Market 2023-2030 ($M)
10.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
10.2 Support & Maintenance Market 2023-2030 ($M) - Regional Industry Research
10.3 Integration & Deployment Market 2023-2030 ($M) - Regional Industry Research
10.4 Education & Training Market 2023-2030 ($M) - Regional Industry Research
11.North America 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
11.1 On-Premises Market 2023-2030 ($M) - Regional Industry Research
11.2 On-Demand Market 2023-2030 ($M) - Regional Industry Research
12.North America 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
12.1 Media & Entertainment Market 2023-2030 ($M) - Regional Industry Research
12.2 Construction & Architecture Market 2023-2030 ($M) - Regional Industry Research
12.3 Education & Academia Market 2023-2030 ($M) - Regional Industry Research
12.4 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
12.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Regional Industry Research
13.South America 3D Animation Market Analysis By Technology Market 2023-2030 ($M)
13.1 3D Modeling Market 2023-2030 ($M) - Regional Industry Research
13.2 Motion Graphics Market 2023-2030 ($M) - Regional Industry Research
13.3 3D Rendering Market 2023-2030 ($M) - Regional Industry Research
13.4 Visual Effects Market 2023-2030 ($M) - Regional Industry Research
14.South America 3D Animation Market Analysis By Service Market 2023-2030 ($M)
14.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
14.2 Support & Maintenance Market 2023-2030 ($M) - Regional Industry Research
14.3 Integration & Deployment Market 2023-2030 ($M) - Regional Industry Research
14.4 Education & Training Market 2023-2030 ($M) - Regional Industry Research
15.South America 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
15.1 On-Premises Market 2023-2030 ($M) - Regional Industry Research
15.2 On-Demand Market 2023-2030 ($M) - Regional Industry Research
16.South America 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
16.1 Media & Entertainment Market 2023-2030 ($M) - Regional Industry Research
16.2 Construction & Architecture Market 2023-2030 ($M) - Regional Industry Research
16.3 Education & Academia Market 2023-2030 ($M) - Regional Industry Research
16.4 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
16.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Regional Industry Research
17.Europe 3D Animation Market Analysis By Technology Market 2023-2030 ($M)
17.1 3D Modeling Market 2023-2030 ($M) - Regional Industry Research
17.2 Motion Graphics Market 2023-2030 ($M) - Regional Industry Research
17.3 3D Rendering Market 2023-2030 ($M) - Regional Industry Research
17.4 Visual Effects Market 2023-2030 ($M) - Regional Industry Research
18.Europe 3D Animation Market Analysis By Service Market 2023-2030 ($M)
18.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
18.2 Support & Maintenance Market 2023-2030 ($M) - Regional Industry Research
18.3 Integration & Deployment Market 2023-2030 ($M) - Regional Industry Research
18.4 Education & Training Market 2023-2030 ($M) - Regional Industry Research
19.Europe 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
19.1 On-Premises Market 2023-2030 ($M) - Regional Industry Research
19.2 On-Demand Market 2023-2030 ($M) - Regional Industry Research
20.Europe 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
20.1 Media & Entertainment Market 2023-2030 ($M) - Regional Industry Research
20.2 Construction & Architecture Market 2023-2030 ($M) - Regional Industry Research
20.3 Education & Academia Market 2023-2030 ($M) - Regional Industry Research
20.4 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
20.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Regional Industry Research
21.APAC 3D Animation Market Analysis By Technology Market 2023-2030 ($M)
21.1 3D Modeling Market 2023-2030 ($M) - Regional Industry Research
21.2 Motion Graphics Market 2023-2030 ($M) - Regional Industry Research
21.3 3D Rendering Market 2023-2030 ($M) - Regional Industry Research
21.4 Visual Effects Market 2023-2030 ($M) - Regional Industry Research
22.APAC 3D Animation Market Analysis By Service Market 2023-2030 ($M)
22.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
22.2 Support & Maintenance Market 2023-2030 ($M) - Regional Industry Research
22.3 Integration & Deployment Market 2023-2030 ($M) - Regional Industry Research
22.4 Education & Training Market 2023-2030 ($M) - Regional Industry Research
23.APAC 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
23.1 On-Premises Market 2023-2030 ($M) - Regional Industry Research
23.2 On-Demand Market 2023-2030 ($M) - Regional Industry Research
24.APAC 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
24.1 Media & Entertainment Market 2023-2030 ($M) - Regional Industry Research
24.2 Construction & Architecture Market 2023-2030 ($M) - Regional Industry Research
24.3 Education & Academia Market 2023-2030 ($M) - Regional Industry Research
24.4 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
24.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Regional Industry Research
25.MENA 3D Animation Market Analysis By Technology Market 2023-2030 ($M)
25.1 3D Modeling Market 2023-2030 ($M) - Regional Industry Research
25.2 Motion Graphics Market 2023-2030 ($M) - Regional Industry Research
25.3 3D Rendering Market 2023-2030 ($M) - Regional Industry Research
25.4 Visual Effects Market 2023-2030 ($M) - Regional Industry Research
26.MENA 3D Animation Market Analysis By Service Market 2023-2030 ($M)
26.1 Consulting Market 2023-2030 ($M) - Regional Industry Research
26.2 Support & Maintenance Market 2023-2030 ($M) - Regional Industry Research
26.3 Integration & Deployment Market 2023-2030 ($M) - Regional Industry Research
26.4 Education & Training Market 2023-2030 ($M) - Regional Industry Research
27.MENA 3D Animation Market Analysis By Deployment Market 2023-2030 ($M)
27.1 On-Premises Market 2023-2030 ($M) - Regional Industry Research
27.2 On-Demand Market 2023-2030 ($M) - Regional Industry Research
28.MENA 3D Animation Market Analysis By Vertical Market 2023-2030 ($M)
28.1 Media & Entertainment Market 2023-2030 ($M) - Regional Industry Research
28.2 Construction & Architecture Market 2023-2030 ($M) - Regional Industry Research
28.3 Education & Academia Market 2023-2030 ($M) - Regional Industry Research
28.4 Manufacturing Market 2023-2030 ($M) - Regional Industry Research
28.5 Healthcare & Life Sciences Market 2023-2030 ($M) - Regional Industry Research
LIST OF FIGURES
1.US 3d Animation Market Revenue, 2023-2030 ($M)2.Canada 3d Animation Market Revenue, 2023-2030 ($M)
3.Mexico 3d Animation Market Revenue, 2023-2030 ($M)
4.Brazil 3d Animation Market Revenue, 2023-2030 ($M)
5.Argentina 3d Animation Market Revenue, 2023-2030 ($M)
6.Peru 3d Animation Market Revenue, 2023-2030 ($M)
7.Colombia 3d Animation Market Revenue, 2023-2030 ($M)
8.Chile 3d Animation Market Revenue, 2023-2030 ($M)
9.Rest of South America 3d Animation Market Revenue, 2023-2030 ($M)
10.UK 3d Animation Market Revenue, 2023-2030 ($M)
11.Germany 3d Animation Market Revenue, 2023-2030 ($M)
12.France 3d Animation Market Revenue, 2023-2030 ($M)
13.Italy 3d Animation Market Revenue, 2023-2030 ($M)
14.Spain 3d Animation Market Revenue, 2023-2030 ($M)
15.Rest of Europe 3d Animation Market Revenue, 2023-2030 ($M)
16.China 3d Animation Market Revenue, 2023-2030 ($M)
17.India 3d Animation Market Revenue, 2023-2030 ($M)
18.Japan 3d Animation Market Revenue, 2023-2030 ($M)
19.South Korea 3d Animation Market Revenue, 2023-2030 ($M)
20.South Africa 3d Animation Market Revenue, 2023-2030 ($M)
21.North America 3d Animation By Application
22.South America 3d Animation By Application
23.Europe 3d Animation By Application
24.APAC 3d Animation By Application
25.MENA 3d Animation By Application
26.Adobe Systems Inc., Sales /Revenue, 2015-2018 ($Mn/$Bn)
27.Autodesk Inc., Sales /Revenue, 2015-2018 ($Mn/$Bn)
28.Autodessys, Sales /Revenue, 2015-2018 ($Mn/$Bn)
29.Corel Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
30.Maxon Computer, Sales /Revenue, 2015-2018 ($Mn/$Bn)
31.Newtek Inc., Sales /Revenue, 2015-2018 ($Mn/$Bn)
32.Nvidia Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
33.Pixologic Inc., Sales /Revenue, 2015-2018 ($Mn/$Bn)
34.Sidefx Software, Sales /Revenue, 2015-2018 ($Mn/$Bn)
35.The Foundry Visionmongers Ltd., Sales /Revenue, 2015-2018 ($Mn/$Bn)
36.Trimble Navigation Ltd., Sales /Revenue, 2015-2018 ($Mn/$Bn)
37.Toon Boom Animation Inc., Sales /Revenue, 2015-2018 ($Mn/$Bn)