Cloud Gaming Market - Forecast(2024 - 2030)

Report Code: ESR 0694 Report Format: PDF + Excel

Cloud Gaming Market Overview

The Cloud Gaming Market size is analyzed to grow at a CAGR of 56.3% during the forecast 2021-2026 to reach $4,98 Million by 2026. Cloud gaming, also known as game streaming, is a process of playing various video games with the support of remote servers for a premium gaming experience. The promising emergence of sophisticated and affordable gaming consoles that support Android devices, PC, remote desktops, and Mac with iOS development accelerate the growth of the Cloud Gaming Industry. Simultaneously, the advent of several opportunities to play on LTE, and the rise of 5G provide high-end mobile game streaming options with high bandwidth connections, and ultra-low latency, resulting to promote market growth. In recent times, most game services offer streaming games, such as the Netflix-for-games model that is available as the PlayStation Now, and the surge of the online game players, along with the rise in smartphone users are some of the factors that have contributed successfully to the growth of the Cloud Gaming market. Rapid shifting preference towards cloud gaming due to access to numerous high-quality titles, engagement of multi-players, and availability of Head-Mounted Displays drive positive market growth. Hence, the introduction of the technologically advanced platforms and constant launches of OTT gaming services for Video Streaming is estimated to drive the Cloud Gaming Market.

Report Coverage

The report: Cloud Gaming Industry Outlook – Forecast (2021-2026)”, by IndustryARC covers an in-depth analysis of the following segments of the Cloud Gaming Industry.

By Offering: Infrastructure, Gaming Platform Services
By Device Type: Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs
By Solution: Video Streaming and File Streaming
By Geography: North America (U.S, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and Others), APAC(China, Japan India, South Korea, Australia, and Others), South America(Brazil, Argentina, and others)and RoW (the Middle East and Africa)

Key Takeaways

  • Asia pacific is estimated to hold the major share in Cloud Gaming Market of 45% in 2020, owing to the massive investment in 5G infrastructure, and other relative developments such as telecom towers establishment to power up the mobile connectivity and growing smartphone users across Korea, China, India, Singapore, Japan, and other regions.
  • The rising digitalization, along with the notability of 5G Services across the globe to provide high-speed data connectivity, in reference to support numerous applications, including Edge computing and unified Internet of Things (IoT), resulting in the growth of the market.
  • The Gaming Platform Services is analyzed to hold the maximum share of 58.7% in 2020, owing to the significant rise of the major companies, such as Sony, Microsoft, Blade, and others providing advanced gaming platform service to play on any devices, without the assistance of any expensive hardware installation.

Cloud Gaming Market, By Region, 2020

 Cloud Gaming Market

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Cloud Gaming Market Segment Analysis – By Offering

Based on offering, the Cloud Gaming market is segmented into Infrastructure and Gaming Platform Services. The Gaming Platform Services is analyzed to hold the maximum share of 58.7% in 2020, owing to the significant rise of the major companies, such as Sony, Microsoft, Blade, and others providing advanced gaming platform service to play on any devices, without the assistance of any expensive hardware installation. In September 2021, Microsoft announced the launch of its Xbox Cloud Gaming (xCloud) service across Brazil, Australia, Mexico, as well as Japan. In Brazil and Mexico, the XCloud is available to Xbox Game Pass Ultimate subscribers, and technically launched in the month of October in Japan and Australia to all the Xbox Windows apps, Android and through the web for iOS and various other devices. Over the past few months, Microsoft has been testing the various possibilities of streaming Xbox Game Pass Ultimate games in these markets to expand the xCloud technology. Therefore, the potential launches of the online gaming platform service by Google, Microsoft, and others are inducing the growth of the Cloud Gaming Market.

Cloud Gaming Market Segment Analysis – By Solution

By Solution, the Cloud Gaming market is segmented into Video Streaming and File Streaming. The video segment is estimated to hold the maximum market share of 54% in 2020. The factor that promotes market growth is the luxury to play anywhere, anytime, and on any platform. With the advancement of cloud game solutions, a varied selection of high-quality games can be directly streamed from servers without any requirement to update or download. In June 2021, Sony acquired Housemarque, the Finnish studio of the recent PS5 exclusive Returnal, and also announced the next acquisition of the studio, Bluepoint Games of the Demon’s Souls remaster. As Housemarque is renowned for developing games in various platforms, such as iOS, PC and the Xbox 360, the acquisition will help to strengthen the platform of Sony. Thus, the competitive Gaming Consoles market and growing virtual creative ambitions to invest further to develop exclusive games are estimated to drive the Cloud Gaming Market.

Cloud Gaming Market Segment Analysis – By Geography

Asia Pacific is estimated to hold the major share in Cloud Gaming Market of 45% in 2020, owing to the massive investment in 5G infrastructure, and other relative developments such as telecom towers establishment to power up the mobile connectivity and growing smartphone users across Korea, China, India, Singapore, Japan, and other regions. Moreover, the increasing volume of the cost-effective nature of cloud gaming platforms influences players of all ages to invest and thus contribute to the growth of the Cloud Gaming Market. In fact, for greater reach, Developers, publishers, and platforms are designing a number of ways to monetize in these regions as there are 3 million cloud game platform users in the Asia Pacific. With 5G and unlimited data plans, the market across these regions is booming for Cloud Gaming, and thus Microsoft launched a cloud-based gaming service for Japan and Australia in September 2021, at Tokyo Game Show. Hence, the rollout of 5G for the superfast connectivity and strong demand to play high-quality games across PCs and smartphones are some of the pertinent factors that are estimated to drive the market growth.

Cloud Gaming Market Drivers

The upcoming 5G Service sectors drive the Cloud gaming Market successfully

The rising digitalization, along with the notability of 5G Services across the globe provides high-speed data connectivity, in reference to support numerous applications, including Edge computing and unified Internet of Things (IoT), resulting in the growth of the market. According to the U.S tech giant Microsoft, there are three billion gamers worldwide, and there is tremendous demand for high fidelity and immersive games. Due to the technology potentials, Microsoft is involved in some massive enrollment in the gaming industry, by investing $7.5 billion with the acquisition of Bethesda, the game studio of Fallout and Doom. In another acquisition, Microsoft is interested to invest $10 billion in a social media platform, known as Discord, more popular with gamers. Therefore, the presence of the expansive category in the entertainment sectors, and the popularity of the various social media platforms are driving the growth of the Cloud Gaming Market.

The increasing adoption of Cloud Computing drive the Cloud gaming Market massively

The surge in the adoption of cloud computing due to the growing demand for automation and agility is expected to drive market growth. The escalating adoption of IoT is another major reason to develop new revenue opportunities for the vendors to invest in online gaming sectors. Many of the small and mid-sized enterprises are emerging with SaaS-based collaboration tools to strengthen cloud gaming solutions with leading players, such as Facebook. As there are already 380 million users playing games per month on Facebook, the company has decided to integrate Facebook Gaming within the Facebook app. Facebook Gaming, also known as Press Start, is very popular as there are already 234 million gameplay sessions. Hence, the growing momentum of the online gaming influencers and potential downloads in casual mobile gaming solutions in 2020 are some of the factors that are estimated to drive the Cloud gaming market.

Cloud Gaming Market Challenges

Rising Cyberbully is found to hamper the growth of the Cloud Gaming Market

Today, Cloud gaming is a trend and is also growing massively among the younger generation due to seamless internet connectivity. Most of the time, the gamers are engaged with computers and smartphones to play online games that sometimes bring various negative impacts to the users. Considering the drawbacks, the two most potential disadvantages of online gaming are the risk of hacking and Cyberbullying. It has been observed that most of the players are underage and are often targeted for cybercrimes. Therefore, playing cloud gaming for extended periods can induce various illegal activities, which is eventually regarded as a hindrance to the growth of the cloud gaming market.

Cloud gaming Market Landscape

Product launches, acquisitions, and R&D activities are key strategies adopted by players in the Cloud gaming Market report. The Cloud gaming top 10 companies include:

  1. NVIDIA
  2. Intel
  3. Google
  4. Microsoft
  5. Amazon
  6. Advanced Micro Devices
  7. Sony
  8. IBM
  9. Tencent
  10. Jump Gaming

Acquisitions/Technology Launches/Partnerships

In October 2019, Google launched their cloud gaming service, known as Stadia, which is easily deployed through the cloud and rendered in the smartphone, Chromecast and browser-on-the-fly.

In November 2019, Apple Inc. launched a video game subscription service, which is termed as Apple Arcade for iPadOS, iOS, macOS, and tvOS.

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1. Cloud Gaming Market Overview
    1.1 Definitions and Scope
2. Cloud Gaming Market - Executive Summary
    2.1 Market Revenue, Market Size and Key Trends by Company
    2.2 Key trends By Industry
    2.3 Key trends segmented by Geography
3. Cloud Gaming Market– Market Landscape
    3.1 Comparative Analysis
        3.1.1 Product/Company Benchmarking-Top 5 Companies
        3.1.2 Top 5 Financial Analysis
        3.1.3 Market Value Split by Top 5 Companies
        3.1.4 Patent Analysis
4. Cloud Gaming Market- Market Forces
    4.1 Market Drivers
    4.2 Market Constraints
    4.3 Porters five force model
        4.3.1 Bargaining power of suppliers
        4.3.2 Bargaining powers of customers
        4.3.3 Threat of new entrants
        4.3.4 Rivalry among existing players
        4.3.5 Threat of substitutes
5. Cloud Gaming Market– By Strategic Analysis
    5.1 Value Chain Analysis
    5.2 Opportunities Analysis
    5.3 Product Life Cycle/Market Life Cycle Analysis
    5.4 Suppliers and Distributors (5 Key Suppliers and Their Relevant Distributors)
6. Cloud Gaming Market – By Offering (Market Size -$Million/Billion)
    6.1 Infrastructure
    6.2 Gaming Platform Services
7. Cloud Gaming Market – By Device (Market Size -$Million/Billion)
    7.1 Smartphones
    7.2 Tablets
    7.3 Gaming Consoles
    7.4 PCs & Laptops
    7.5 Smart TVs
    7.6 HMDs
8. Cloud Gaming Market – By Application (Market Size -$Million/Billion)
    8.1 Motor
    8.2 Generator
    8.3 Slip ring
    8.4 Others
9. Cloud Gaming Market – By Solution (Market Size -$Million/Billion)
    9.1 Video Streaming
    9.2 File Streaming
10. Cloud Gaming Market - By Geography (Market Size -$Million/Billion)
    10.1 North America
        10.1.1 U.S
        10.1.2 Canada
        10.1.3 Mexico
    10.2 South America
        10.2.1 Brazil
        10.2.2 Argentina
        10.2.3 Chile
        10.2.4 Colombia
        10.2.5 Others
    10.3 Europe
        10.3.1 Germany
        10.3.2 France
        10.3.3 UK
        10.3.4 Italy
        10.3.5 Spain
        10.3.6 Russia
        10.3.7 Netherlands
        10.3.8 Others
    10.4 APAC
        10.4.1 China
        10.4.2 Japan
        10.4.3 South Korea
        10.4.4 India
        10.4.5 Australia
        10.4.6 Indonesia
        10.4.7 Malaysia
        10.4.8 Others
    10.5 RoW
        10.5.1 Middle East
        10.5.2 Africa
11. Cloud Gaming Market- Market Entropy
    11.1 New product launches
    11.2 M&A's, collaborations, JVs and partnerships
12. Cloud Gaming Market - Company Analysis (Market Overview, Product Portfolio, Revenue, Developments)
    12.1 Company 1
    12.2 Company 2
    12.3 Company 3
    12.4 Company 4
    12.5 Company 5
    12.6 Company 6
    12.7 Company 7
    12.8 Company 8
    12.9 Company 9
    12.10 Company 10