AR/VR/MR/XR Chipsets Market - Forecast(2024 - 2030)
AR/VR/MR/XR Chipsets Market Report Overview
AR/VR/MR/XR Chipsets Market size is analyzed to grow at a CAGR of 24.3% during the forecast 2022-2027 to reach $8.3 billion. The rise in demand for AR/VR/MR/XR Chipsets in the gaming vertical, the cost-effective benefits of augmented and virtual reality-based solutions, and the surge in demand for the adoption of AR/VR in various applications are driving the growth of the AR/VR/MR/XR Chipsets Market. There is also an integration of the Platform Controller Hub. The increasing demand for shorter distances between people and microprocessors and greater visual material is one of the market's primary driving forces. Because augmented and virtual reality enabled solutions to imitate real-world circumstances, they are a cost-effective and efficient alternative for training and skill development. For example, in civil aviation or military applications, it is more expensive to train a pilot on a genuine aircraft. Furthermore, it may cause injury to humans. In contrast, augmented and virtual reality solutions establish a virtual environment that is analogous to the real world in which a learner can understand and confront difficulties through strategic mapping. AR has other potential applications for drivers. It could help offer drivers a heads up display (HUD) via a headset to present them with safety information without impeding their field of vision. Furthermore, in healthcare, training students, nurses, and other medical professionals on live patients are unethical and potentially hazardous. As a result, augmented and virtual reality-based solutions provide valuable tools for training medical personnel without jeopardizing or endangering one's life. Most commercial VR games and movies only provide visual and auditory feedback, and a few of them provide simple haptic technology such as vibrations. The rise in demand for AR/VR/MR/XR Chipsets in the gaming vertical, the cost-effective benefits of augmented and virtual reality-based solutions, and the surge in requirement for the adoption of AR/VR in various applications are driving the expansion of the AR/VR chip market. In August 2021, The PlayStation VR 2 included two OLED screens that support high-dynamic-range (HDR) content, making it brighter, more colourful, and capable of deeper blacks and brighter whites. The original PSVR headset uses a standard dynamic range LCD (SDR). In addition, the PlayStation VR headset will offer a 110-degree field of view, which is 10 degrees more than the previous generation and 20 degrees more than the Oculus Quest 2.
Report Coverage
The report: “AR/VR/MR/XR Chipsets Industry Outlook – Forecast (2022-2027)”, by IndustryARC covers an in-depth analysis of the following segments of the AR/VR/MR/XR Chipsets industry.
By Chip Type: Processor ICs, User Interface ICs, and
Power Management ICs
By
Device Type:
Head Mounted Display, Head-Up
Display, Handheld Device, Gesture Tracking Device, and Projector & Display
wall.
By
End-User: Gaming, Entertainment &
Media, Aerospace & Defense, Healthcare, Manufacturing, Retail, Education, Consumer,
and Others
By
Geography: North America,
South America, Europe, APAC, and RoW
Key Takeaways
- The Handheld segment is expected to grow at the fastest CAGR of 28.4% during the forecast period. Handheld gadgets are electronic and computer devices that can be readily carried in one's palms, and there has been an increase in the use of AR/VR technologies in gaming and computing. These elements are projected to enhance market expansion.
- During the forecast period, the Military and Defense segment is expected to grow at the fastest CAGR of 26.7% in the AR/VR/MR/XR Chipsets Market. Due to a shift in user interest in AR/VR games and an increasing number of game players, gaming will remain the largest end-use industry during the forecast period.
- North America will account for the largest market share of 37% in the AR/VR/MR/XR Chipsets Market. Greater exposure to technology and the ease of use of smart gadgets have created considerable demand in the region.
- One of the most important applications of augmented and virtual reality technologies is video games. The number of gamers worldwide has expanded rapidly in recent years. This is due to an increase in demand for augmented and virtual reality-based games, which promotes market growth.
AR/VR/MR/XR Chipsets Market Share, By Region, 2021
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AR/VR/MR/XR Chipsets Market Segment Analysis – By Type
By Device Type,
the AR/VR/MR/XR
Chipsets Market has been segmented into Head Mounted Display, Head-Up Display,
Handheld Device, Gesture Tracking Device, and Projector & Display wall. The Handheld
segment is expected to grow at the fastest CAGR of 28.4% during the forecast
period. A handheld gadget is any portable
device that can be carried in one's palm. A handheld computer or electronic
device is any computing or electronic equipment that is small and portable
enough to be grasped and utilized in one or both hands. It may feature cellular
communication, but it may also include other computing devices. The growing
popularity and number of technology users are likely to fuel demand for the AR
& VR portable device market over the forecast period. Handheld gadgets are
electronic and computer devices that can be readily carried in one's palms, and
there has been an increase in the use of AR/VR technologies in gaming and
computing. These elements are projected to enhance market expansion. In
December 2021, Solotech acquired XR Studios, a full-service business
specialising in augmented reality technologies for live broadcast and virtual
projects. As part of the strategic plan, XR Studios will continue to operate as
a separate organisation and brand, maintaining its strong market leadership
position. The deal accelerates Solotech and XR Studios' goals of becoming the
world's top provider of extended reality solutions.
AR/VR/MR/XR Chipsets Market Segment Analysis – By End-User
By End-User, the AR/VR/MR/XR Chipsets Market has been segmented into Gaming, Entertainment & Media, Aerospace
& Defense, Healthcare, Manufacturing, Retail, Education, Consumer, and
Others.
During the forecast period, the Military and Defense segment is expected to
grow at the fastest CAGR of 26.7% in the AR/VR/MR/XR Chipsets Market. The rise in demand for AR/VR/MR/XR Chipsets in the gaming
vertical, the cost-effective benefits of augmented and virtual reality-based
solutions, and the surge in demand for the adoption of AR/VR in various
applications are driving the growth of the AR/VR chip market. Furthermore,
technical advances and the introduction of industry-specific solutions provide
significant market growth potential. Due to a shift in user interest in AR/VR
games and an increasing number of game players, gaming will remain the largest end-use
industry during the forecast period. Because of the recent adoption of VR
technology in several sectors such as media and entertainment for gaming
platforms, live streaming, and virtual tourism, as well as educational
institutes for better learning, there is an increase in the awareness levels of
AR VR technology among people, particularly the young age group, which is a
factor resulting in a significant demand for AR and VR devices for enhanced
customer experience. Various new AR/VR gaming devices have been produced as a
result of the ongoing improvements in the AR & VR industry, which has
radically transformed the landscape. As a result, the gaming vertical is
expected to contribute the most and maintain its dominance during the projected
period. In April 2021, Qualcomm Technologies Inc. worked with VictoryXR, a
global pioneer in the development of VR and AR educational products. VictoryXR
received 60 Oculus Quest 2 headsets powered by the Snapdragon XR2 platform from
Qualcomm in order to construct the educational platform, which includes
features such as seven concurrent cameras, 8k 360-degree video, speech UI, and
context awareness.
AR/VR/MR/XR Chipsets Market Share Segment Analysis - Geography
By Geography, AR/VR/MR/XR Chipsets Market has been segmented into North America, Europe, APAC, South America, and RoW. During the projected period, North America accounts largest market share of 37% in the AR/VR/MR/XR Chipsets Market primarily due to the existence of several manufacturers, like Microsoft and Qualcomm, making significant expenditures in the market developments. Countries like the United States have been at the forefront of extremely inventive Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) markets. The majority of the companies that are capitalizing on these technical advances are situated in the United States. Greater exposure to technology and the ease of use of smart gadgets have created considerable demand in the region. Microsoft's augmented reality (AR) product, Hololens, was well received by users when it was originally debuted in the United States and Canada. Furthermore, as AR technology becomes more inventive and business applications expand throughout the region, demand and investment in the regional AR market may increase further. For example, in December 2021, HTX Labs, a developer of immersive learning technologies, said that the US Air Force's 821 Contingency Response Squadron had given it a new Small Business Innovation Research (SBIR) Phase II contract (CRS). The SBIR contract aims to expand the company's EMPACT immersive training technology to improve the development, creation, deployment, and measurement of immersive environments and interactive, virtual training content in support of the 821 CRS's global mobility operations.
AR/VR/MR/XR Chipsets Market Drivers
The growing use of AR/VR/MR/XR Chipsets in gaming vertical is
expected to boost the AR/VR/MR/XR Chipsets Market:
One of the most
important applications of augmented and virtual reality technologies is video
games. The number of gamers worldwide has expanded rapidly in recent years.
This is due to an increase in demand for augmented and virtual reality-based
games, which promotes market growth. Smartphone manufacturers are boosting the
number of gaming features in their handsets in order to improve the overall
user interface experience and stay ahead of their market competitors.
Significant drivers influencing the global AR/VR chip market include an
increase in demand for AR/VR/MR/XR Chipsets in the gaming vertical, the
cost-effective benefits of augmented and virtual reality-based solutions, and
an increase in the necessity for AR/VR adoption in various applications. HMDs
are widely used in the gaming and entertainment industries. With the
introduction of VR and 3D technology, the gaming industry has undergone a
technical metamorphosis. The usage of HMDs has aided in providing a fully
immersive experience for users and has elevated the gaming experience. The
seamless transition accomplished with the usage of VR HMDs has contributed to
providing consumers with a new and enhanced experience. HMDs are widely used in
the video gaming industry. Users of video games prefer HMDs to enhance their
gaming experience and amusement. HMDs project digital visuals, allowing for a
3D view that improves the user experience. As a result, the expanding gaming
sector would fuel the market for HMDs and, as a result, the market will grow. In
February 2022, Synthesis VR, a subsidiary of Immersive Tech, introduced full
support for Android standalone/mobile HMDs for location-based VR operators.
Growing Adoption
of AR/VR/MR/XR Chipsets in various applications:
AR/VR/MR/XR Chipsets technologies are being used in a variety
of industries, including automotive, entertainment, healthcare, and aerospace
and defence. AR/VR/MR/XR Chipsets gadgets have altered enterprises by enabling
new ways of developing, manufacturing, and marketing. The rising popularity of AR/VR/MR/XR
Chipsets HMDs and HUDs is propelling the market for AR/VR/MR/XR Chipsets
displays. The rise of lightweight wearable technology has resulted in increased
innovation in the HMD sector. With the advancement of lightweight displays,
manufacturers worldwide have begun to position HMDs for consumer applications.
HMDs boost consumer application demand due to developments in display
technology, which now offer superior vision as well as capabilities such as
high-resolution visuals and 3D viewing. Displays improve the efficiency of
headsets. In the healthcare and aerospace and defence industries, AR and VR
devices can be used to retool high-cost training and simulation settings. In
April 2022, Canon introduced a new mixed reality (MR) head-mounted display
(HMD). Known as MREAL X1. The Canon MREAL X1 replaces the MREAL S1, which was
released last year. The MREAL series of mixed-reality head-mounted displays as
a whole is all about combining the actual world with computer-generated visuals.
AR/VR/MR/XR Chipsets Market Challenges
Global economic slowdown due to Covid may limit the market growth
Due to the unanticipated
circumstance of lockdowns in crucial places, the current epidemic has raised the
demand for extended reality gadgets (Europe, APAC, and North America).
Following the COVID-19, employees from various firms are working from home, boosting
the demand for virtual meetings, training, and conferences. The epidemic has
also had an impact on the global production of virtual reality gadgets. The
pandemic's catastrophic impact on the manufacturing industry has interrupted
the global supply of extended reality gadgets. Leading players in the United
Kingdom, Germany, and elsewhere are focusing on product delivery rather than
R&D. This is predicted to limit market growth since novel solutions to
current difficulties that have yet to be solved will not be developed.
AR/VR/MR/XR Chipsets Market Landscape
Technology
launches, acquisitions, Partnerships and R&D activities are key strategies
adopted by players in AR/VR/MR/XR Chipsets Market.
In 2021, the market AR/VR/MR/XR Chipsets Market share has been fragmented by
several companies. AR/VR/MR/XR Chipsets top 10 companies include
- Qualcomm Technologies, Inc.
- NVIDIA Corporation
- Imagination Technologies Limited
- MEDIATEK INC
- Intel Corporation
- Spectra7
- Advanced Micro Devices, Inc.
- International Business Machines Corporation (IBM)
- SAMSUNG ELECTRONICS CO. LTD
- Huawei Technologies Co., Ltd.
Recent Developments
- In December 2021, Oppo introduced the Air Glass, Augmented Reality (AR) glasses with a Cicada Wing Design and an internally designed Spark Micro Projector. The Air Glass has a waveguide display with diffraction that allows touch, voice, head tracking, and gestures. For the glass, the frame employs a monocle design, with an attachable AR-capable display that snaps onto existing prescription glasses. Furthermore, the company's connectivity with the rest of its ecosystem has enabled it to provide seamless consumer experiences. When an Air Glass is coupled with an Oppo Watch 2, for example, users can confirm, cancel, and switch application cards using hand gestures.
- In October 2020, LG Display signed a three-year collaboration agreement with The Walt Disney Studios' StudioLAB to develop exceptional viewing experiences by merging cutting-edge OLED display technology with the Studios' world-class content.
- In March 2020, Epson America, Inc., a division of Seiko Epson Corporation of Japan, partnered with 3D HoloGroup (US), a company that specializes in AR software architecture and systems integration, to sell Epson’s AR glasses.
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